A downloadable game

The Spooky Syndicate covers enemy buildings and ruins with their haunts (buildings).  Buildings and ruins covered by haunts cannot be used or interacted with in any way until the haunt is removed.  For example, the Eyrie would be able to use a haunted roost to recruit or craft.  Haunts are especially difficult to remove, as they are never defenseless, take 2 hits to remove, and you count them when calculating how many hits you can deal in battle.  This faction starts with 25 warriors in their supply, but to get more haunts on the map, you must sacrifice 2 of your warriors so they transition to The Afterlife.  Warriors in The Afterlife are not part of your supply, as they have now possessed whatever building or ruin you covered in order to haunt it.  So if you got all your haunts out, your warrior supply would effectively be 15.  The Spooky Syndicate scores by scaring enemy warriors out of clearings with haunts, moving them out and scoring a vp per warrior they move in that way.   Why would anyone stay in a clearing with a haunt, you ask?  Well, they may not, but at the end of everyone else's evening, if they have any warriors in clearings with ghosts, they must either sacrifice a warrior and let the ghosts steal a card or move half their warriors in these ghostly clearings closer to a haunt.  If the Spooky Syndicate spreads its reach out far enough, the woodland may soon become their fully haunted domain!

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The_Spooky_Syndicate-Rootjam2024.pdf 211 kB

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